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Game of Life Cellular Automata: An Interactive Simulation of Life and Evolution

Jese Leos
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Published in Game Of Life Cellular Automata
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The Game of Life, created by John Conway in 1970, is a cellular automaton that has captivated scientists, mathematicians, and artists alike. It's a simple game with a set of predefined rules that govern how cells in a two-dimensional grid interact with each other. Despite its simplicity, the Game of Life exhibits surprising complexity, leading to the development of various patterns, oscillations, and structures. In this article, we will explore the basics of the Game of Life, showcasing its fascinating world of cellular interactions and demonstrating how to create an interactive simulation using HTML and JavaScript.

Rules of the Game

The Game of Life is played on a rectangular or toroidal grid, where each cell can have two states: alive or dead. The state of each cell evolves according to the following rules:

Game of Life Cellular Automata
Game of Life Cellular Automata
by Andrew Adamatzky

5 out of 5

Language : English
File size : 21488 KB
Text-to-Speech : Enabled
Screen Reader : Supported
Print length : 598 pages
  1. Survival: An alive cell remains alive if it has exactly two or three alive neighbors.
  2. Birth: A dead cell becomes alive if it has exactly three alive neighbors.
  3. Death by isolation: An alive cell with less than two alive neighbors dies of isolation.
  4. Death by overcrowding: An alive cell with more than three alive neighbors dies of overcrowding.

Patterns and Structures

The Game of Life gives rise to a wide variety of patterns and structures, ranging from simple oscillators to complex space-filling shapes. Some of the most well-known patterns include:

  • Block: A 2x2 square of alive cells that remains stable.
  • Beehive: A hexagon-shaped cluster of six alive cells that oscillates between two states.
  • Loaf: A rectangle-shaped structure of eight alive cells that oscillates between three states.
  • Glider: A diagonal line of five alive cells that moves diagonally across the grid, leaving a trail of new cells behind.
  • Spaceship: A complex structure that moves horizontally or vertically across the grid.

Interactive HTML and JavaScript Simulation

To create an interactive Game of Life simulation, we can utilize HTML and JavaScript. Here's an example code snippet:

This code creates a 100x100 grid of cells. Each cell can be clicked to toggle its state between alive and dead. The `updateCells` function checks the neighbor count of each cell and applies the rules of the game. The `countNeighbors` function counts the number of alive neighbors for a given cell. The game loop runs every 100 milliseconds, updating the state of each cell.

You can use the provided code as a base to experiment with different patterns and rules, exploring the intriguing world of cellular automata.

Applications of Cellular Automata

Cellular automata, like the Game of Life, have found applications in various scientific and technological domains, including:

  • Biological modeling: Simulating growth, evolution, and interactions in biological systems.
  • Physical modeling: Studying the behavior of materials, fluids, and gases.
  • Computer science: Developing distributed computing algorithms, image processing techniques, and artificial intelligence models.

The Game of Life Cellular Automaton is a fascinating example of how simple rules can give rise to complex and intriguing patterns. By experimenting with different patterns and rules, we can uncover the underlying principles of self-organization, emergence, and evolution. The interactive simulation presented in this article provides a hands-on way to explore the world of cellular automata and appreciate the beauty and complexity that can arise from simple interactions.

Game of Life Cellular Automata
Game of Life Cellular Automata
by Andrew Adamatzky

5 out of 5

Language : English
File size : 21488 KB
Text-to-Speech : Enabled
Screen Reader : Supported
Print length : 598 pages
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Game of Life Cellular Automata
Game of Life Cellular Automata
by Andrew Adamatzky

5 out of 5

Language : English
File size : 21488 KB
Text-to-Speech : Enabled
Screen Reader : Supported
Print length : 598 pages
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